i really want a random generated level system that generates new temporary levels with a cakewalk/easy/medium/hard/difficult and add a Hardcore Switch to make it one life if you want it to be a challenge and also maybe add an option to remove the 3d shadows in the background. Also W game completed 22 levels out of all 24
Making a random level generator that makes interesting levels would be quite hard, as one of the main challenges of making the game was designing 3d levels that work well in 2d. It's an interesting idea though. Thanks for playing :)
Really cool idea. Level 4 in particular shows off the puzzle element. The small amount of hinting for adjacent planes is a really good feature to have, especially for the level with death-on-contact obstacles.
Input: I would find W jump more intuitive for (WS)AD movement, but that's a personal thing. Similarly for rotation, an alternate keyboard input would be nice - QE if single axis or arrow keys if a second axis is added to the plane in later gameplay.
I didn't notice the viewport cube and its function until I'd finished, and using it would make the game easier at points. A label or demonstration in the first level could help if you wanted that.
Thanks for the feedback! W for jump makes a lot of sense and its not being used yet for anything else, so might as well. Also, QE rotation is already implemented... just not mentioned in the tutorial.
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level 23 is literally impossible
i really want a random generated level system that generates new temporary levels with a cakewalk/easy/medium/hard/difficult and add a Hardcore Switch to make it one life if you want it to be a challenge and also maybe add an option to remove the 3d shadows in the background. Also W game completed 22 levels out of all 24
Making a random level generator that makes interesting levels would be quite hard, as one of the main challenges of making the game was designing 3d levels that work well in 2d. It's an interesting idea though. Thanks for playing :)
thats a crush 3d like of game good More !
Wawawiwa! Great game 10/10
thank you!
It's like a 3D version of Miegakure.
Pretty cool idea. I like being able to see what is behind me in 3d space as it helps me get my bearings.
Thanks! glad that feature makes it less confusing as intended.
Love it!
I need more of this.
Thank you! there will be more to come.
Really cool idea. Level 4 in particular shows off the puzzle element. The small amount of hinting for adjacent planes is a really good feature to have, especially for the level with death-on-contact obstacles.
Input:
I would find W jump more intuitive for (WS)AD movement, but that's a personal thing. Similarly for rotation, an alternate keyboard input would be nice - QE if single axis or arrow keys if a second axis is added to the plane in later gameplay.
I didn't notice the viewport cube and its function until I'd finished, and using it would make the game easier at points. A label or demonstration in the first level could help if you wanted that.
Thanks for the feedback! W for jump makes a lot of sense and its not being used yet for anything else, so might as well. Also, QE rotation is already implemented... just not mentioned in the tutorial.
Fun platformer! Some levels were trippy-er than others trying to visualize what the full "3D" space looked like.
Minor bug: The thudding audio from level 4 continued to play after being returned to the level select menu.
Thank you! glad you liked it! Yes there are some minor audio bugs, will get on fixing them.